

At specific stations on the ship, you can craft weapons and ammo – but there’s a cool down period for the crafting station as well so it makes little sense to just save up credits since you can’t use them all at once anyway. Not knowing what to expect keeps you on your toes and that works very well with the horror/survival theme in this game, but random level generation also means that environmental assets are reused more than they are in a game like Doom VFR or RE7, so visually it’s a less appealing title even though it’s one of the better looking Playstation VR games in recent history with good enemy designs and atmospheric lighting.Įven though a lot is retained upon a restart, resource management is a crucial element in The Persistence. A common element in roguelikes, there are positives as well as negatives to this approach. Unlike games like Doom VFR and Resident Evil 7, the levels you traverse change every time as they’re generated fresh on each restart. You also get to use some of them for a stat boost at the start of your next attempt, making the game easier as you keep playing and progress through the decks of The Persistence. When that happens, you lose the weapons you were carrying but you retain things like credits, schematics and other perks and upgrades. Luckily, you never permanently die, as you get reincarnated/cloned for another try. I say “as long as possible” for a reason, because The Persistence is highly unlikely to let you complete the game without dying. As is often the case in these scenarios, all hell breaks loose and your main goal is to just survive for as long as possible so you’ll at least stand a remote chance of getting back home again.

In the game, you assume the role of a security officer aboard a giant space ship (called “The Persistence”).

We’ve had shooters, even sci-fi shooters, but this game was going to have roguelike elements as well as multiplayer interaction. The Persistence was also worth looking forward to because it was different from what came out before. Because of that, I had been looking forward to the The Persistence, which combines shooter elements with sneaking about and a tense atmosphere. That’s not a bad thing at all by the way, since two of my favorite VR games (Resident Evil 7 and Doom VFR) were examples of that. It’s exclusive to Playstation VR right now, and here’s our review.Īlthough we’ve seen some excellent games proving otherwise (like Moss), first person shooting and horror have been go-to staples for VR right from the very start. Luckily, that didn’t stop Firesprite from releasing The Persistence, which walks a fine line between tried and true VR concepts and subtle innovations.

The number of games coming out is relatively low, and perhaps it’s because it’s not too much fun to wear a VR headset in the heat when you’re not in an air conditioned room. Summer isn’t the best season for VR it seems.
