

- #Who voices oddworld strangers wrath 720p#
- #Who voices oddworld strangers wrath update#
- #Who voices oddworld strangers wrath code#
- #Who voices oddworld strangers wrath Pc#
I'm of the belief that if you're going to update a title, then you've chosen that title for a specific reason.
#Who voices oddworld strangers wrath code#
In all seriousness, we - well, specifically me - had played a number of the HD remakes and all that appears to have been done in most of them is to get the code running at 720p, with the games released with little or no updates to the art.įor example, with Resident Evil 4, I was shocked at just how poor of an update it was - I'm still trying to figure out if any of that art had been updated to be honest. Only that we knew we wanted to do a better job. "All that appears to have been done in most is to get the code running at 720p, with the games released with little or no updates to the art." With its unique art-style, wonderful characters and expansive environments, Stranger's Wrath is clearly one of them. Some games seem especially suited to the HD 'remastering' treatment. Also, because it was the newest of the four games to date, it seemed the most logical to do. We chose the PS3 as we'd already done a couple of PS3 projects so knew the machine relatively well.
#Who voices oddworld strangers wrath Pc#
As for doing Stranger on the PS3, as I said earlier, we were already doing the PC version, and thought it would make logical sense to do a console update. I think we actually had four weeks on Munch. As I understand it, Lorne announced it in late 2008/early 2009 - we only came on board to do the Stranger port from another developer in April/May 2010, as well as complete the work they'd spent 15 months doing on Munch. We actually didn't really have anything to do with the Oddboxx in terms of choosing it as a project.

"In the games it's about big corporations taking control of the little guys and generally screwing with the indigenous species - something which can be applied to the world we live in today." This video has been encoded at 60FPS - use the full-screen button for smoother playback. Just Add Water's conversion is v-synced and triple-buffered and does an admirable job of sustaining its frame-rate. Performance analysis of Stranger's Wrath HD on PlayStation 3.

And we also find out the trials and tribulations JAW has endured in trying to get what was originally an Xbox exclusive published on the 360. We chart the origins of the deal to bring back the Oddworld games, the team's approach to the HD remastering process, the assets they had available to work with in reconstructing Stranger's Wrath, and the PS3-specific technical enhancements made to the game - many of which are scheduled to be rolled back into the existing PC game in a forthcoming patch. In this special Digital Foundry interview, we talk with Just Add Water CEO Stewart Gilray and technical director Steven Caslin. A beloved classic from a well-regarded developer that shut-up shop somewhat prematurely, the PS3 game sees all aspects of the original classic restored and upgraded, based in no small part on the original assets, designs and concept work created by Oddworld Inhabitants themselves so long ago. Probably the best example in recent times of HD remastering "done right" is Just Add Water's conversion of the vintage 2005 Xbox exclusive, Oddworld: Stranger's Wrath.
#Who voices oddworld strangers wrath 720p#
a good HD conversion sees the original game being handled with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low-res CRT era. High definition resolutions, enhanced artwork, improved audio, smoother frame-rates, stereoscopic 3D support. The unfortunate decline of backwards compatibility on the current generation consoles has been mitigated somewhat by the rise of the HD remaster - the chance to revisit select gaming classics from years gone by, revitalised by the embarrassment of raw power on tap from the Xbox 360 and PlayStation 3.
